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Openttd town growth
Openttd town growth













openttd town growth

Since shacks and renewed buildings will NOT accept this cargo, it can only be used to grow towns to the second stage, and Irradiated Food is theĮasier-to-obtain but less desirable food type, and is only accepted by destroyed buildings. The Food cargo is actually split into two types: Irradiated Food and Clean Food. Time, rather than only delivering one as soon as it's available, otherwise you may actually cause the town to shrink! Hint: It is best to wait until you have all necessary town growth cargoes available and begin delivering them at the same Keep this in mind if you plan on trying to grow two close towns with the same station.īelow is a quick overview of the cargoes mentioned above: This count IS done on a per-town basis, so renewed buildings nearby in an adjacent town will not be detected they must all be in the same town. The one exception to this behavior is self-sustained buildings, which rely on counting the amount of renewed buildings to decide when to appear. The scenario editor, the latter case should rarely happen ).

openttd town growth

Conversely, having a station accepting cargo in a town may not affect the entire town, only the part closest to the station (The area houses check is quite large though, so with the exception of very large towns created in The house tiles are color-coded to make indentifying each building type quick and easy.Īlso of note: new houses check for cargo acceptance within a certain distance, NOT just within their own town, so it sometimes happens that buildings will appear in an adjacent town to the one you're trying Quick Tip: If you can't tell which buildings are which, enable transparency (by pressing x). This transformation can only be delayed by continuing delivery of other cargoes. Once that happens, building supplies can no longer be delivered, leaving self-sustained buildings as the only ones that can be built. Once enough renewed and self-sustained buildings exist in a town, shack buildings will inevitably be pushed out by the more up-scale

openttd town growth

If for some reason you wish to keep delivering town growthĬargoes at this point you can, but over time towns will naturally grow out of accepting them. ** For faster transitions it is actually best to discontinue town growth cargo delivery ASAP, and focus on passengers instead. Just repeat until all the towns on the map are saved. Now you can start to set up your passenger network and kick back to watch things grow as usual! Congratulations, you have successfully rebuilt and saved a town in the wasteland! Keep towns growing, but the hard part is over. Normal OpenTTD town growth rules do still apply however, so continued service in the town will be necessary to These buildings are similar to renewed buildings except that they no longer require any town growth cargoes, and only accept Passengers.Īt this point, towns should begin to 'work on their own', no longer requiring you to deliver any special cargoes in order to grow**.

openttd town growth

Will automatically begin appearing, called self-sustained buildings. After a sizeable amount of renewed buildings have been built, a new building type At this point Passenger transportation starts to become viable. Once these so-called renewed buildings begin appearing, Passengers will alsoīegin to appear in greater numbers, coinciding with a rise in the town's population. These building supplies will make it possible for the residents there to build more sturdy, permanent structures, remiscent of the pre-war buildings. Once a few shack buildings are present, it will become possible to deliver a third cargo: building supplies. This is the first step in rebuilding the town, as people begin to settle and construct rudimentary housing from the rubble. Food and Water must be delivered to these remains in order to allow makeshift shack buildings to be built. Within these buildings reside a few wastelanders, but otherwise towns are virtually uselessĪt this stage. On map creation only destroyed buildings are present, the empty rubble of the former towns is all that remains. The amount of cargo delivered does not matter, however. NOTE: All required cargoes must be delivered within the same 2 month period to be effective. Each stage of buildings accepts the cargoes necessary for buildings of the There are four stages of buildings, which appear in order: destroyed buildings, makeshift shacks, renewed buildings, and self-sustained buildings. In this NewGRF however, it's not so easy, towns must be grown in stages by delivering various cargoes. In normal OpenTTD, all that is required is that you shuffle passengers (or some other cargo) to and from Town growth works very different in Wasteland than it does in the standard game (and likely different than any other set).















Openttd town growth