
The game offers careers in three different branches: adventure, trade and battle (maritime), further broken down into skills, which can also be levelled. Zones in hostile waters can occasionally become safe for brief periods of time.

Hostile waters also include the Baltic and the Black Sea. Most of the world, with the exception of the Mediterranean and Northern Europe, is located in "hostile waters", where you can be attacked by other players. Permits cannot be bought (well, not directly more details later), as they are tied to the fame level of the player. The game world is divided into zones, for which sailing permits must be acquired without permits, players may sail around but may not land in ports located in those zones. Players can choose from six European nations (the usual suspects: England, Netherlands, France, Spain, Portugal and Venice), and can later defect to a seventh (the Ottoman Empire), and start out in London, Amsterdam, Marseilles, Seville, Lisbon and Venice, respectively. Yes, this game is over five years old, so I will not address the graphics. The North American version, published by the same company as the Korean version (Netmarble, property of CJ Internet), went live in October 2010. UWO was released in Japan in 2005, with additional servers in Korea, Taiwan and China opening before 2007. Uncharted Waters Online is a game set in the age of sail, developed by Tecmo-Koei, based on its well-established franchise (made somewhat famous in North America thanks to the games released for the NES and SNES). All four parts together total around 20,000 words.

A third part was added on April 17th, and updated April 25th. The second part has been completed on April 1st, and includes updates and corrections of what was discussed in the first part, especially on the game-breaking additions to the cash shop. The first part was posted on January 28, and was accurate as of that date it has not been modified except for copy editing. Below are the two parts of my review, as they originally appeared at the Broken Toys forum. How fitting to post this review on April Fools' Day: I feel like a fool for having stuck by this game for so long.
